Brawl Stars and Horror and terror: Difference between pages

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{{short description|Standard literary and psychological concept applied especially to Gothic literature and film}}
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[[File:Sir Charles Bell, Essays on Expression Wellcome L0021920.jpg|thumb|262px|Drawing by [[Sir Charles Bell]] of a terrified man from ''Essays on Expression''.]]
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{{short description|2017 mobile game by Supercell}}
The distinction between '''horror''' and '''terror''' is a standard literary and psychological concept applied especially to [[Gothic fiction|Gothic]] and [[horror fiction]].<ref>Radcliffe 1826; Varma 1966; Crawford 1986: 101-3; Bruhm 1994: 37; Wright 2007: 35-56.</ref> ''Horror'' is the feeling of revulsion that usually follows a frightening sight, sound, or otherwise experience. By contrast, ''terror'' is usually described as the feeling of dread and anticipation that ''precedes'' the horrifying experience.
{{more citations needed|date=April 2018}}
{{Use mdy dates|date=April 2018}}
 
[[Noël Carroll]] also defined terror as a combination of horror and revulsion.<ref>M Hills, ''The Pleasures of Horror'' (2005) p. 17</ref>
{{Infobox video game
| title = Brawl Stars
| image = Brawl Stars Transparent Background.png
| alt =
| caption = Logo
| developer = [[Supercell (video game company)|Supercell]]
| publisher = [[Supercell (video game company)|Supercell]]
| platforms = {{hlist|[[iOS]]|[[Android (operating system)|Android]]}}
| released = {{Video game release|WW|December 12, 2018 (Global)}}
| genre = [[Action video game|Action]]<ref>{{cite web|url=https://seekingalpha.com/article/4083655-supercells-brawl-stars-might-tencents-next-billion-dollar-generating-game|title=Supercell's 'Brawl Stars' Might Be Tencent's Next Billion-Dollar-Generating Game|first=Motek|last=Moyen|date=June 24, 2017|publisher=}}</ref><ref>{{cite web|url=https://mobilefreetoplay.com/brawl-stars-vs-clash-royale-designing-gacha/|title=Brawl Stars vs Clash Royale : Designing a Strong Gacha — Mobile Free to Play|date=July 6, 2017|publisher=}}</ref><ref>{{cite web|url=https://www.androidsloth.com/brawl-stars-android-soft-launch/|title=Supercell's Brawl Stars Soft Launches on Android - Android Sloth|date=June 26, 2018|publisher=}}</ref> <br> [[Shoot 'em up]]<ref name="pocketgamer">{{cite news |last1=Harris |first1=Iain |last2=Writer |first2=Staff |title=How is Brawl Stars performing on the download and grossing charts for Supercell? |url=https://www.pocketgamer.biz/news/69634/supercells-brawl-stars-tops-the-ios-download-charts-in-9-countries-on-launch-day/ |work=[[Pocket Gamer]] |date=December 18, 2018}}</ref> <br> [[Beat 'em up]]<ref>{{cite news |title=We've played a stack of Brawl Stars, and we're sharing our thoughts on the new competitive mobile game from the Clash Royale team. |url=https://www.redbull.com/au-en/competitive-analysis-brawl-stars |accessdate=10 January 2019 |work=[[Red Bull GmbH|Red Bull]] |date=17 November 2018 |language=en}}</ref>
| modes = [[Multiplayer video game|Multiplayer]], [[Single-player video game|Singleplayer]]
}}
 
==Literary Gothic==
'''''Brawl Stars''''' is a [[freemium]] [[Multiplayer video game|multiplayer]] [[Mobile game|mobile]] arena fighter/party [[Beat 'em up|brawler]]/[[shoot 'em up]] video game developed and published by [[Supercell (video game company)|Supercell]].<ref>{{cite news|last1=Thier|first1=Dave|title='Clash Royale' Developer's Next Game Is Called 'Brawl Stars'|url=https://www.forbes.com/sites/davidthier/2017/06/14/clash-royale-developers-next-game-is-called-brawl-stars/#7dcabd937e3e|accessdate=18 June 2017|agency=Forbes|date=14 June 2017}}</ref> On June 14, 2017, Supercell announced the game via a livestream video on [[YouTube]]. It received an [[iOS]] soft launch in the Canadian [[App Store]] the following day, June 15, 2017. The game was made available in Canada, Finland, Sweden, Denmark, Norway, Ireland, Singapore, Hong Kong, Macao and Malaysia App Stores on January 19, 2018. On June 26, 2018, [[Android (operating system)|Android]] received access to the game as a continuation of the soft launch. On November 14, 2018, Supercell announced its global launch on a YouTube stream.<ref name=":0">{{Cite web|url=https://www.youtube.com/watch?v=vRc8l67RGUw|title=Brawl Stars: We need to talk...|date= November 14, 2018|website=YouTube|publisher=Supercell}}</ref> The game was released globally on December 12th, 2018,<ref name=":1">{{Cite web|url=https://www.youtube.com/watch?v=geBtyZP2qIM|title=Brawl Stars: GLOBAL LAUNCH!|date= November 14, 2018|website=YouTube|publisher=Supercell}}</ref> and has made more than $63 million in its first month.<ref>{{Cite news|url=https://variety.com/2019/gaming/news/brawl-stars-63-million-debut-1203109668/|title=Supercell’s ‘Brawl Stars’ Clears Over $63 Million in One Month|last=Vincent|first=Brittany|date=January 16, 2019|work=Variety|access-date=January 17, 2019}}</ref>
The distinction between terror and horror was first characterized by the [[Gothic fiction|Gothic]] writer [[Ann Radcliffe]] (1764&ndash;1823), horror being more related to being shocked or scared (being horrified) at an awful realization or a deeply unpleasant occurrence, while terror is more related to being anxious or fearful.<ref>Varma 1966.</ref> Radcliffe considered that terror is characterized by "obscurity" or indeterminacy in its treatment of potentially horrible events, something which leads to the [[Sublime (philosophy)|sublime]]. She says in an essay published posthumously in 1826, 'On the Supernatural in Poetry', that terror "expands the soul and awakens the faculties to a high degree of life". Horror, in contrast, "freezes and nearly annihilates them" with its unambiguous displays of atrocity. She goes on: "I apprehend that neither [[Shakespeare]] nor [[John Milton|Milton]] by their fictions, nor [[Edmund Burke|Mr Burke]] by [[A Philosophical Enquiry into the Origin of Our Ideas of the Sublime and
 
== Gameplay ==
[[File:Brawl Stars Bounty gameplay.png|thumb|Screenshot of gameplay in the "Bounty" mode]]
In ''Brawl Stars'', players are ranked by their level and total trophies. Players collect brawlers and select one to use each game. Brawlers come in six rarity types: League Rewards, Rare, Super Rare, Epic, Mythic and Legendary. There are currently 23 brawlers in the game, including eight League Reward Brawlers, three Rare Brawlers, three Super Rare Brawlers, three Epic Brawlers, three Mythic Brawlers and three Legendary Brawlers. Players get brawlers from Brawl Boxes, (with the exception of League Reward Brawlers, which are acquired via gaining trophies), which can be acquired from tokens or gems. Big Boxes can be acquired using gems or 10 Star tokens (earned by winning the first match in a map). Players can join clubs to play alongside other players. ''Brawl Stars'' provides six non-ticketed events (Bounty, Brawl Ball, Gem Grab, Heist, Solo Showdown, Duo Showdown) and three ticketed events (Robo Rumble, Boss Fight, Big Game), totaling to 9 unique game modes.<ref>{{cite web|last1=Torres|first1=Ida|title=Brawl Stars is an upcoming game from the makers of Clash Royale|url=https://androidcommunity.com/brawl-stars-is-an-upcoming-game-from-the-makers-of-clash-royale-20170617/|website=androidcommunity.com|publisher=Android Community|accessdate=18 June 2017|date=17 June 2017}}</ref> With the recent addition of event modifiers, which introduce special mechanics to each of the non-ticketed events, players will find over 30 distinct ways to play the game.<ref>{{cite web|title=The September Update! : Brawl Stars Reddit|url=https://www.reddit.com/r/Brawlstars/comments/9jcfuj/the_september_update/|website=reddit.com}}</ref>
 
==Esports==
In 2019 Red Bull hosted a Brawl Stars tournament that required each team to have a YouTube content creator. The finals were held on February 2, 2019.<ref>{{cite web|url=https://play.eslgaming.com/brawlstars/global/brawlstars/major/red-bull-meo/playoffs/|title=Brawl Stars Red Bull M.E.O. by ESL Playoffs|website=[[ESL (company)|ESL]]|access-date=February 10, 2019}}</ref>
 
== Brawlers ==
{| class="wikitable"
|-
! Brawler Name
! Rarity
! Type
!Attack
! Super
! Star Power
|-
|Shelly
|Starting Brawler
|Fighter
|Buckshot
|Super Shell
|Shell Shock
|-
|Nita
|rowspan="7"|Trophy Road Rewards
|Fighter
|Rupture
|Overbearing
|Bear With Me
|-
|Colt
|Sharpshooter
|Six-Shooters
|Bullet Storm
|Slick Boots
|-
|Bull
|Heavyweight
|Double-Barrel
|Bulldozer
|Berserker
|-
|Jessie
|Fighter
|Shock Rifle
|Scrappy!
|Energize
|-
|Brock
|Sharpshooter
|Rockin' Rocket
|Rocket Rain
|Incendiary
|-
|Dynamike
|Thrower
|Short Fuse
|Big Barrel O' Boom
|Dyna-Jump
|-
|Bo
|Fighter
|Eagle-eyes
|Catch A Fox
|Circling Eagle
|-
|El Primo
|rowspan="3"|Rare
|Heavyweight
|Fists Of Fury
|Flying Elbow Drop
|El Fuego
|-
|Barley
|Thrower
|Undiluted
|Last Call
|Medical Use
|-
|Poco
|Healer
|Power Chords
|Encore
|Da Capo!
|-
|Rico
|rowspan="3"|Super Rare
|Sharpshooter
|Bouncy Bullets
|Trick Shot
|Super Bouncy
|-
|Darryl
|Heavyweight
|Double Deuce
|Barrel Roll
|Steel Hoops
|-
|Penny
|Sharpshooter
|Plunderbuss
|Old Lobber
|Last Blast
|-
|Piper
|rowspan="3"|Epic
|Sharpshooter
|Gunbrella
|Poppin'
|Ambush
|-
|Pam
|Healer
|Scrapstorm
|Mama's Kiss
|Mama's Hug
|-
|Frank
|Heavyweight
|Hammer Hit
|Stunning Blow
|Power Grab
|-
|Mortis
| rowspan="3" |Mythic
|Dashing Assassin
|Shovel Swing
|Life Blood
|Creepy Harvest
|-
|Tara
|Skirmisher
|Triple Tarot
|Gravity
|Black Portal
|-
|Gene
|Support
|Smoke Blast
|Magic Hand
|Magic Puffs
|-
|Spike
|rowspan="3"|Legendary
|Sharpshooter
|Needle Grenade
|Stick Around!
|Fertilize
|-
|Crow
|Toxic Assassin
|Switchblade
|Swoop
|Extra Toxic
|-
|Leon
|Stealthy Assassin
|Spinner Blades
|Smoke Bomb
|Smoke Trails
|}
 
== References ==
 
{{reflist|30em}}
 
== External links ==
 
* {{Official website|https://brawlstars.com/en/}}
 
...Beautiful|his reasoning]], anywhere looked to positive horror as a source of the sublime, though they all agree that terror is a very high one; and where lies the great difference between horror and terror, but in uncertainty and obscurity, that accompany the first, respecting the dreader evil."<ref>Radcliffe: 1826.</ref>
 
According to [[Devendra Varma]] in ''The Gothic Flame'' (1966):
 
<blockquote>The difference between Terror and Horror is the difference between awful apprehension and sickening realization: between the smell of death and stumbling against a corpse.</blockquote>
 
==Horror fiction==
 
Horror is also a genre of [[Horror film|film]] and [[Horror fiction|fiction]] that relies on horrifying images or situations to tell stories and prompt reactions or jump scares to put their audiences on edge. In these films the moment of horrifying revelation is usually preceded by a terrifying build up, often using the medium of scary music.<ref>Wisker 2005.</ref>
 
In his non-fiction book ''[[Danse Macabre (book)|Danse Macabre]]'', [[Stephen King]] stressed how horror tales normally chart the outbreak of madness/the terrible within an everyday setting.<ref>S King, Danse Macabre (London 1994) p. 443 and p. 308</ref> He also elaborated on the twin themes of terror and horror, adding a third element which he referred to as "revulsion". He describes terror as "the finest element" of the three, and the one he strives hardest to maintain in his own writing. Citing many examples, he defines "terror" as the suspenseful moment in horror before the actual monster is revealed. "Horror," King writes, is that moment at which one sees the creature/aberration that causes the terror or suspense, a "shock value". King finally compares "revulsion" with the gag-reflex, a bottom-level, cheap gimmick which he admits he often resorts to in his own fiction if necessary, confessing:
 
<blockquote>
I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I'll go for the gross-out. I'm not proud.<ref>{{cite web|url=http://www.goodreads.com/quotes/show/17240|title=A quote by Stephen King|website=www.goodreads.com}}</ref>
</blockquote>
 
==Psychoanalytic views==
[[Freud]] likened the experience of horror to that of the [[uncanny]].<ref>S Freud, The “Uncanny” ''Imago'' V 1919 p. 27</ref>
 
In his wake, [[Georges Bataille]] saw horror as akin to [[ecstasy (philosophy)|ecstasy]] in its transcendence of the everyday;<ref>E Roudinesco, ''Jacques Lacan'' (Cambridge 1999) p. 122 and p. 131</ref> as opening a way to [[Limit-experience|go beyond]] rational social consciousness.<ref>W Paulett, ''G S Bataille'' (2015) p. 67 and p. 101</ref> [[Julia Kristeva]] in turn considered horror as evoking experience of the primitive, the infantile, and the demoniacal aspects of unmediated femininity.<ref>J Kristeva, ''Powers of Horror'' (New York 1981) p. 63-5</ref>
 
==Horror, helplessness and trauma==
The paradox of pleasure experienced through horror films/books can be explained partly as stemming from relief from real-life horror in the experience of horror in play, partly as a safe way to return in adult life to the paralysing feelings of infantile helplessness.<ref>R Solomon, ''In Defence of Sentimentality'' (2004) p. 108-113</ref>
 
Helplessness is also a factor in the overwhelming experience of real horror in [[psychological trauma]].<ref>D Goleman, ''Emotional Intelligence'' (London 1996) p. 203-4</ref> Playing at re-experiencing the trauma may be a helpful way of overcoming it.<ref>O Fenichel, ''The Psychoanalytic Theory of Neurosis'' (London 1946) p. 542-3</ref>
 
== See also ==
{{Columns-list|
* [[Fantastic art]]
* [[Fear]]
* [[Medusa's Head]]
* [[Monster literature]]
* [[Nightmare]]
* [[Surrealism]]
}}
 
==References==
{{Reflist|2|}}
 
== Bibliography ==
{{Supercell}}
{{Wikiquote|Horror}}
{{Wikiquote|Terror}}
*Steven Bruhm (1994) ''Gothic Bodies: The Politics of Pain in Romantic Fiction''. Philadelphia: University of Pennsylvania Press.
*Gary Crawford (1986) "Criticism" in J. Sullivan (ed) ''The Penguin Encyclopedia of Horror and the Supernatural''.
*[[Ann Radcliffe]] (1826) "On the Supernatural in Poetry" in ''[[The New Monthly Magazine]]'' 7, 1826, pp 145–52.
*Devendra Varma (1966) ''The Gothic Flame''. New York: Russell and Russell.
*Gina Wisker (2005) ''Horror Fiction: An Introduction''. New York: Continuum.
*Angela Wright (2007) ''Gothic Fiction''. Basingstoke: Palgrave.
*Julian Hanich (2010) ''Cinematic Emotion in Horror Films and Thrillers. The Aesthetic Paradox of Pleasurable Fear''. New York: [[Routledge]].
*[[Noël Carroll]] (1990) ''The Philosophy of Horror: Or, Paradoxes of the Heart''. New York: Routledge.
 
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